Transfering a .bip onto your Puppetshop rig
This is sort of little more advanced, but can be really helpful when you need a basic mocap animation to work from. However, first and foremost I write this down for myself, so I don't forget it again.
What do we want to do?
We want to transfer an animation from a Character Studio Biped (.bip) onto our customized/extended human Puppetshop Rig.
Huuhh?
Puppetshop is a cool and powerful rigging plugin by Lumonix. They also developed some other fine plugins like ShaderFX or SkinFX.You can download aWhat do I need?
- 3DS Max 8+
- Registered version of Puppetshop (well, not anymore - it's free)
- Some .bip animation files
- A character rigged with the default human skeleton from Puppetshop. It also works when you use the default human rig as a starting point and modify it from there. Be sure not to make any big changes to the hierarchy, though.
Let's get started
- Drag up a fresh Biped next to your rigged character
- Create a new Puppet and load the default human rig (Human_v101.XMP)
- Press Setup to create the rig
- Select any Puppetnode (there should be 2 in the scene at this point: 1 from the puppet we just created and 1 from your own rigged character)
- Under File => Mocap Advanced hit the export button and chose Export a Biped to BVH
- This brings up Puppetshops "Biped Thief". Select the root-node of the biped in the 3ds Max Hierarchy-List (press H)
- Save the BVH
- Under the normal Motion Capture tab press Import and chose Import Human BVH
- Select the BVH you saved 2 steps before and import it
