Screenshot from the ingame realtime battle.
Screenshot from the ingame realtime battle.
Screenshot from the ingame realtime battle.
Screenshot from the ingame realtime battle.
A commander artwork from the game.
The scout target mission artwork from the game.
A screenshot from the Region View - the overview map where you can travel around Europe and manage your company.
The official WARSTORY - Europe in Flames Wallpaper. You can download it here.
The battle maps were created from single building blocks with an inhouse map editor.
This is an explanatory sheet for the creation of battle map assets.
This is a very small selection of the hundreds of assets created for the game.
Several commander, officer and mission artworks created by our concept artist.
The camera and lighting concept we developed for the creation of the units. Only 5 angles are rendered, 3 are mirrored to save bandwidth.
We developed a powerful script for 3DS Max to render all the unit animations (like move, attack, die, etc.) from different angles with 1 click.
Our inhouse animation editor was used to add effects and correct animation behaviour to the units.
We developed a standalone Silverlight Particle Editor to create many of the game's effects.